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Impulse (11) [Friday Night Magic 2001]
Description
Impulse (11) [Friday Night Magic 2001]Set: Friday Night Magic 2001 Type: Instant Rarity: rare Cost: {1}{U} Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Set: Double Masters Type: Artifact Rarity: mythic Cost: {0} Imprint — When this artifact enters
choose a planeswalker type
Whenever an Angel you control dies
Set: Commander 2011 Type: Enchantment Rarity: rare Cost: {1}{B}{B}{B} Whenever a creature you control dies
Set: Limited Edition Beta Type: Creature — Wurm Rarity: common Cost: {4}{G}{G}
destroy all artifacts and creatures other than this creature
this creature enters with a +2/+0
• Exile all enchantments
) At the beginning of each player's draw step
if you have 40 or more life
puts them onto the battlefield
or spell you controlled dealt damage to it this turn
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