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Bloodchief Ascension [Commander Masters]
Description
Bloodchief Ascension [Commander Masters]Set: Commander Masters Type: Enchantment Rarity: Rare Cost: {B} At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
they leave one plant of each type untouched
Instead of remaining at his side
"If I must die
sacrifice Lightning Serpent
– Datasheets for Vashtorr the Arkifane
1 Unbreakable Bond
Set: The Lord of the Rings: Tales of Middle-Earth Type: Legendary Creature — Wraith Noble Rarity: Rare Cost: {4}{B}{B} Flying
If this spell was cast from a graveyard
(You still pay its costs
Shadowmoor doesn't want for growth
though such a network tends to pull power from nearby devices
Set: Tenth Edition Type: Creature — Human Nomad Cleric Rarity: Rare Cost: {2}{W} {W}
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