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Archmage Ascension [Zendikar]
Description
Archmage Ascension [Zendikar]Set: Zendikar Type: Enchantment Rarity: Rare Cost: {2}{U} At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
{T}: Destroy target creature that dealt damage to you this turn
Triskelavus enters the battlefield with three +1/+1 counters on it
"It's no challenge to master a Mercadian
{U}: Questing Phelddagrif gains flying until end of turn
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn
Set: Legends Type: Creature — Yeti Rarity: Uncommon Cost: {2}{R}{R} Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain
Set: Revised Edition Type: Instant Rarity: Rare Cost: {W} Target blocking creature gets +7/+7 until end of turn
Set: Visions Type: Creature — Human Druid Rarity: Rare Cost: {G}{W} Whenever an enchantment is put into a graveyard from the battlefield
Set: New Phyrexia Type: Sorcery Rarity: Uncommon Cost: {2}{G}{G} Until end of turn
Set: Homelands Type: Instant Rarity: Common Cost: {1}{U} Counter target spell
(You may pay 4 life in addition to any other costs as you cast this spell
broken glass
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Exchange/Return Notes
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